Date of lesson:Grade you'll be teaching: YoungestWhat app will you be using: Flappy Bird Video: Flappy Bird Game: Tynker:
Team Leader (s): Elizabeth
Team Members: Brock, Reid, Rebekah, Campbell, Griffin


We will start out showing the students a video on the Flappy Bird Game. Next we will show them the first one or two levels on the Flappy Bird game. Then each "personal teacher" will take their student to the Flappy Bird game and walk them through that. After they are finished they can take them to the Tynker website and let them choose a game to play and work on there.

Introduction and Hook

What will be your "hook" for today?Who will welcome students: BrockWhat will be the instructions: We will have them turn around and watch the video and then tell them to try the game themselves.What will be on the board: The video about the game we will be playing.Who will be "running" the computer: ElizabethWhat will be on the student computers: They will be at the start of the Flappy bird game.Will the student computers be logged in with a certain ID? They will be logged in to the student teacher's computer ID.

During Class

List what will be done in class -- list the approximate amount of time on each (if you know).
Welcome: approximately 2 minutes
The Flappy Bird Video: 1:33
Flappy Bird game: 15-25 minutes
Tynker: remaining class time

Ending Class

We will be wrapping up class about five minutes before the bell. We will tell the students to log off and line up at the door.

Additional Material


Who will make your handouts: Elizabeth G.What will you hand the students to take home to their parents? We will give them a handout to take home to their parents that has the links to the things we did in class.

Reflection and EvaluationWe thought K5 kids how to program. We used Flappy Birds to help teach them. They used a simple way of doing it. The website made the programming simple enough where they could work it.

K-5 students learn to program.IMG_3143.jpg